Address
Analog audio visual class
Analog image class
Animated storyboard class
Animation sequence class
Animation shot
A production shot consisting of animation.
Umbrella class for anything that can have a country property (omc:hasCountry). The rationale for this is to keep track of the kinds of things that have a country property.
Anything with a name
An umbrella class that includes anything that should have a name.
An umbrella class the includes anything that should have a relatively formal identifier.
Oscar category 1927-2011, renamed Production Design
Asset
A physical or digital object or collection of objects specific to the creation of a Creative Work.
Asset Class Vocabulary Term
Asset functional class
Asset Functional Class describes how an Asset is used in the production process. A Script is always a Script (its Functional Class), but its Structural Class might be a physical document or a digital document. Thinking of a video file as a Daily or an image as a VFX plate is more natural and useful to the participants in the production. The ontology uses this pattern, rather than directly creating subclasses of Asset, in order to support a potentially large and evolving set of different structural classes.
Asset group
An asset that consists of a group of other assets. For example, a 3D model of a Production Prop has geometry, textures, materials, and so on. The components can be made by different specialists, and managed separately. The fact that an Asset is an Asset Group may not be known when the Asset is created. In the physical world, Set Dressing is a good example of an Asset Group. Each individual element is an Asset, and can be purchased, on loan, or taken from a Prop warehouse, and will have different tracking and budgetary need.
Asset structural class
Describes the underlying nature of an Asset, independent of its use. For example, an image is always an image (and thus will have an instance of Image as its structural characteristic), whether it is used as concept art, reference art, or a texture for computer graphics. The ontology uses this pattern, rather than directly creating subclasses of Asset, in order to support a potentially large and evolving set of different structural classes.
EBU has first and second assistant director
Anything that may have provenance is an Attributable
CreativeWorks and People may not have a 'source' attribute if they are created from a set of multi-sourced data. Indeed, they usually don't - so maybe they shoudln't be attributable?
This is a sligthly lighter-weight version of reification, for use with property omc:hasPredicate. To create a sourced statement of the form "X pred true", where pred is a boolean property, do the following: create an instance A of AttributedProperty, and add the statements "X hasAttributedProperty A" and "A hasPredicate pred". Then identify the source via "A hasSource ..." We could extend this to non-boolean properties by creating a property omc:hasObject - this is one step closer to full reification (except that we don't specify the subject of the AttributedProperty - instead, hanging the AttirbutedProperty off the instance that would be the subject in full reification).
Audio class
Represents the fact that an Asset is a representation of sound.
Audio visual class
Represents the fact that the Asset is a moving Image with audio synchronized to the images.
author of a work onwhich the creative work is based; EBU seems not to have this
Camera class
Camera metadata
Metadata that tells how the picture and sound were captured. Used to help the interpretation of that data downstream of the set. For image data, the camera metadata describes, among other things, the shooting configuration of the camera.
Capture class
Capture technical reference material about the state of the shooting environment during production.
Person responsible for picking talent for the production
Character
A sentient entity (usually a person, but not always) in the Script whose specific identity is consequential to the narrative.
EBU has separate dance director and choreographer, IAF combines them
Color sequence class
Concept
An exploratory representation of something from the narrative.
Concept art
Images that illustrate ideas for potential depictions of elements of the creative intent.
Assemble the final imagery consisting of captured high-resolution material, VFX shots, titling, and opticals based on final editorial decisions.
Costume
The clothing used in a Portrayal of a Character in the production.
Country
Create reviewable video and or audio of a given day's work for the editorial process.
Make a Set for use in a Production Scene.
Create imagery for the contributions to the creative work.
Integrate and manipulate live action and/or CG footage to create imagery for the finishing process.
Creative reference material class
Creative work
Date and Time
Information about when something occurred or will occur.
Department class
Depiction
The representation of something from a narrative entity by a production entity in the Creative Work, specified or implied by the Script.
Prepare the look and tone of a production.
Digital audio class
Digital audio visual class
Digital data class
Used to represent the structural characteristic of an Asset that is composed of digital data and that is not one of the other structural categories. This is primarily used as a superclass for data-only Assets, such as Camera Metadata. Digital Assets can be innately digital (e.g. a spreadsheet or JSON metadata) or the result of quantizing an analog or real-world source (e.g. digitally recorded audio or video.) For most Digital Assets the physical nature of the medium on which they are stored is not important. However, there are some special cases where the actual physical storage of a Digital Asset is important. For instance, the day’s takes may still be on the camera mag, in which case getting that data requires knowing where the camera mag is. Similarly, there are tape formats for digital data (e.g. DAT for audio) and knowing that a particular Digital Asset is on a particular tape can be important, especially for archival systems. This is not intended to cover abstract intellectual property, e.g. Characters and Narrative Props.
Digital document class
Digital image class
Digital structured document class
Often called 'Producer' in documentaries
Director Of Photography, Cinematographer, and Camera are treated as equivalent .
Make the creative work available to a public audience..
Document class
Communicates the fact that the asset is a human readable object containing text and/or images.
Adding new dialogue either in a different language or in place of the original
We use skos:broader rather than subclassing (e.g., an ActorRole subclass of ContributorRole) so that searches can just be across class ContributorRole. Otherwise SPARQL queries might have to contain patterns like "?role a ?cls . ?cls rdfs:subClassOf* omc:ParticipantFunctionalClass" which can get messy and confusing for users.
Assemble shots into a sequence conforming to the narrative.
Editorial sequence class
Female Gender
Gender
The quality of being male, female, or other similar qualities.
This seems to duplicate the class GenderVocabTerm.
A description of a persons declared gender
Gender vocabulary term
This seems to duplicate the class Gender.
Identifier
Resolvable identifiers have one or more omc:ExternalURI.
Image class
Image sequence class
Infrastructure
The underlying systems and framework required for the production of a Creative Work,
This is intended to enable distinctions between different kinds of IRI, such as URL or other resolvable identifiers.
Name/value data: genre, keyword, subject. Used for simple name/value pairs, not for more complex things like reviews and synopsis.
Latitude and Longitude
The geographic coordinates of something.
Lens class
Lens metadata
Attributes of a lens being used in production.
Location
A particular place or position either in the real world or the narrative world.
Mag class
Male Gender
Media creation context
Information about the scope of the construction process of a Creative Work.
Context component
An identifiable part of a Media Creation Context.
Moving image class
Communicates the fact that an Asset is a temporally ordered sequence of images. Such Assets may be digital or analog, so an instance of this would likely also be an instance of DigitalData, or of PhysicalObject with isAnalogData = true.
Narrative context
Information about the scope for realizing the creative intent of and creative decisions within a Creative Work.
Narrative context component
An identifiable part of a Narrative Context.
Narrative Location
A particular place or position in the narrative world
Narrative prop
A Prop as specified or implied by the narrative.
Narrative scene
A scene taken from the narrative itself and traditionally defined by creative intent and various kinds of unity (e.g., time, place, action, or theme).
Narrative script
Narrative wardrobe
The clothing for a Character in the narrative.
Gender not applicable
Organization class
Organization Department Vocabulary Term
Other Gender
Participant
The entities (people, organizations, or services) that are responsible for the production of a Creative Work.
Prticipant functional class
The combination of a Task and the Participant responsible for it. All Participants have a job to do – otherwise they would not be Participants. From the producer and director through to VFX artists, gaffers, and caterers, every Participant has a role to fill, a job to do, a task to perform.
The use or purpose of a Participant within the production process. The Participant Functional Class describes the formal title of the Participant within a production. Thinking of a given person as the first assistant director as opposed to John Doe is very useful to the Participants in a production.
Participant functional class
Participant group
A Participant made of other Participants, where the assemblage is treated as a single unit. Participant Groups cover both composition and decomposition. The fact that a Participant is a Participant Group may not be known when the Participant is created; any Participant can be made into a Participant Group by adding a Participant Group element to it. For decomposition, consider a Production Company. The production company has key people (Producers, Directors), Organizations (Art Department, Location), and Services (Encoding, Transfer). These components might be managed separately by IT systems, financial budgeting systems and production management tools but at the highest level they are (and always have been) parts of the production company.
Participant structural class
Describes the form of a Participant along with the attributes specific to that Participant's form. Film and television production has always been done by people in combination with technology or infrastructure. Originally, a few people did everything, but very soon specialization emerged. Over time, organizations formed to represent people’s needs and requirements, and regulate the production and distribution of content – these evolved into unions, guilds, trade associations, and standards bodies, which in turn developed their own specializations. As production became more complex, producers turned to external suppliers for some parts of the process, resulting in today’s large ecosystem of vendors and service providers. The newest entry into the class is the notion of services (cloud or on-prem) that do not require human intervention to perform their task. They benefit from standardized input and infrastructure and are the key to leveraging automation and cloud to increase the output of creative works to meet the oncoming demand for scripted content. Each of kind of Participant – Person, Organization, Service – is defined by a Participant Structural Class.
Job Title Vocabulary Terms
Person
Person class
Physical asset class
A physical Asset will have an instance of this as its structural characteristic. This is used to represent the fact that an asset is, for example, a Sword or a Volleyball (which would be instances of PhysicalObject). A physical asset is one where the tangible reality of the Asset is its defining feature. Physical Assets include anything that can be touched or handled , including things used to store digital data (but excluding the data itself.)
Physical document class
Physical image class
Physical structured document class
Portrayal
The depiction of a character by a person.
This is the production correlate of Character (which is a NarrativeContextComponent). An Actor could be defined as something that is an instance of both Person and Portrayer. However, there can be non-human portrayers also, such as animals or VFX entities.
Portrayer
A name that is preferred over other names for the same person.
Creative visuals for the creative elements of a work.
A Participant that has an OrganizationClass as a structural characteristic.
Production context
Information about the scope of managing and constructing the realization of the Creative Work.
Production context component
An identifiable part of a Production Context.
Production location
A particular real-world place or position that is relevant to a production.
Production prop class
A snow globe would have an instance of this as its functional characteristic and an instance of PhysicalObject as its structural characteristic. A CG model of a snow globe would, instead, have a CG-specific instance of DigitalDataType as its structural characteristic.
Production reference material
Production scene
Defined either by explicit divisions in the structure of the Script, e.g., by a Slugline, or by additional capture for use in the Creative Work that is not tied to any particular Narrative Scene in the Script.
Production script
Production set
An environment built for use at a Production Location.
Production set dressing class
Objects used on a production set to create and enhance the environment.
Production shot
A discrete unit of visual narrative with a specified beginning and end within a production.
This is not really a thing, but is only used as a parent of NarrativeProp and ProductionPropClass, and as part of the domain of isUsedBy (range of uses).
Prop
Recorder class
Recorder metadata
Information about a Recorder and the recording media.
An IRI that identifies real-world resource such as a web page.
Role
SCD component
The exact timing information about the use of the Shots in a Sequence.
Scene
An umbrella concept comprising Narrative and Production Scenes.
Script class
A paper script would have an instance of this as its functional characteristic and an instance of PhysicalObject - such as Paper - as its structural characteristic. A PDF script would instead have an instance of DigitalDataType - presumably PDF - as its structural characteristic.
"Subclass of cw:Actor Use when a person appears as him/herself, e.g. on a chat show, in a cameo in a movie, and so on. Not present in FIAF or EBU, but seen in some sources."
We use skos:broader rather than subclassing (e.g., an ActorRole subclass of ContributorRole) so that searches can just be across class ContributorRole. Otherwise SPARQL queries might have to contain patterns like "?role a ?cls . ?cls rdfs:subClassOf* cw:ContributorRole" which can get messy and confusing for users.
Sequence chronology descriptor class
Sequence class
An asset with this as its functional characteristic would have an instance of MovingImage as its structural characteristic. It would also likely be an instance of AssetGroup, with its contained assets being individual shots (i.e., Assets whose functional characteristic is an instance of Shot).
Service class
Set
“Set” is used regularly during production but its meaning varies. The ontology treats it as an umbrella concept that comprises its subclasses.
Set dressing class
An asset with an instance of this as its FunctionalType will often be part of an AssetGroup.
This is a mechanism for representing differences between versions, editions, etc. of a creative work. A creative work may have different values for an attribute, such as approximate length, depending on, for example, what country it is released in. To support this, we can attach different attribute sets to the creative work. For example, we could have one attribute set with hasCountry = U.S. and hasApproximateLength = 90 minutes, and another attribute set with hasCountry = Germany and hasApproximateLength = 100 minutes. Both of these attribute sets may describe the same creative work.
Shooting location
A fixed, specified physical location for shooting/filming.
Shot
A shot is one of the most fundamental concepts in filmmaking. The term means different things in different circumstances, and occurs from script all the way through to finishing.
Shot class
A particular shot will have an instance of this as its functional characteristic, and an instance of MovingImageClass as is structural characteristic.
Slate
Used to capture key identifying information about what is being recorded on any given setup and take.
Slate UID
A unique way of specifying important details about each camera setup when the camera rolls. It combines the Production Scene Number, Setup, and Take into an alphanumeric string.
EBU does not distinguish the kinds of composer
Do we want supervising sound editor too?
The Oscar category for this has also been called Engineering Effects and Special Effacts
The current state of a Task. Consists of a combination of a StateDescriptor, from a (to-be-developed) controlled vocabulary, and a free-form details field.
A term from a controlled vocabulary of generic task states.
Storyboard class
Structured document class
Communicates the fact that the asset is a document structured according to a set of rules which are used to parse or understand the document.
"Subclass of Actor Use this for Stunt Double (EBU 24.5) as well"
Task
A piece of work to be done and completed as a step in the production process.
Task functional class
Task group
Task structural class
Technical reference material class
Longer piece of text, or reference thereto: synopsis, review, etc. Used for more complex things like reviews and synopsis.
A name that has been translated from another language.
Utility
This is an umbrella class to group together widely used concepts that are not necessarily specific to media creation.
VFX image sequence class
VFX sequence class
VFX shot
Vocabulary Terms
An umbrella class to identify and/or group together controlled vocabularies, which are the subclasses of this class.
Subclasses of this class are vocabularies. One of the uses of a vocabulary is to define "types" of things - for example, AwardCategory defines types of Awards. This use of vocabularies is an alternative to subclassing. In general, in this ontology we favor subclassing for reasons of usability and ease of understanding, and also for ensuring accurate specification of property domains or ranges without resorting to OWL restrictions. One reason to use a vocabulary, instead, is that when the "types" are subject to change (due to different stakeholders, or to evolution), modifying a vocabulary does not entail a structural change to the ontology, while changing the subclass structure does.
"Subclass of cw:Actor Used for animated films, puppets etc. Can't find EBU code for this"
Includes scriptwriter, screenwriter, author of underlying work
depicts
has AKA name
has actual end
has actual start
has address
has asset component
has asset functional characteristic
has asset group
has asset structural characteristic
This property can be used to specify a location that is in some way associated with the subject, but is not necessarily where the subject resides/exists.
This is a sligthly lighter-weight version of reification, for use with class AttributedProperty. To create a sourced statement of the form "X pred true", where pred is a boolean property, do the following: create an instance A of AttributedProperty, and add the statements "X hasAttributedProperty A" and "A hasPredicate pred". Then identify the source via "A hasSource ..."
has camera firmware version
has camera label
has camera make
has camera metadata
has camera model
has camera roll
has camera UID
has camera unit
has capture class
has city
has concept art
has context
has context component
has long/lat coordinates
has country
has country code
has creative reference material
has credit name
has date-time
has department
has depiction
has depiction type
This property can be used to provide a description of the entity to which it is attached.
has director
has element
has end
has episode number
has epicode number
has external URL
has first name
has full name
has idea
has identifier
Specifies the scope within which the identifier is valid, e.g. bfi.org.uk or bfi.org.uk/gifford.
has Identifier value
The value of the identifier, independent of any URL-ification. If the ID itself is a URI, this will be a URI, but many (most?) IDs are not currently URIs. For example, the Value for an EIDR ID is 10.5240/XXXX- -XXXX-C.
has identifier value
has image
We would expect the range to be Image but that class does not exist; and it does not make sense to make the range a subclass of AssetStructuralClass.
has input asset
has IRI
has job title
has last name
has latitude
has lens make
has lens model
has lens serial number
has longitude
has name
has narrative context
has narrative scene
has organization member
has output asset
has participant component
has participant functional characteristic
has participant group
has participant job title
has participant structural characteristic
has participant
has person gender
has person name
We will eventually create more structure to distinguish, for example, between given name, surname, etc.
has physical object
has production context
has production role
has production scene
has production set
has record end
has record start
has recorder make
has recorder model
has recorder serial number
has recording fps
has related context
has related scene
has SCD
has SCD component
has scene descriptor
has scheduled end
has scheduled start
has scheduling
has sequence element
has shoot date
has shoot day
has slate
has slate setup
has slate uid
has sound roll
has source
has source end
has source start
has species
has start
has state
has state descriptor
has descriptor
has state detail
has storyboard
is storyboard
has sub-organization
has subject
has take
has task
has task component
has task functional characteristic
has task function class name
has task group
has task structural characteristic
has technical reference material
has title
has version
has vocabulary term
Identifies the formal vocabulary term used to represent the entity to which this is attached. For example, is there is an instance of AssetStructuralImage called "JPEGimage" then this property would have, as its value, the vocabulary term that repreent jpeg images. The instance "JPEGimage" would probably contain additional properties, which is why we distinguish it from the vocabulary term itself.
informs
interacts with character
interacts with portrayal
is analog
is asset component of
is asset functional characteristic for
is asset group for
is asset structural characteristic for
is camera metadata for
is camera unit for
is concept art for
is context for
is costume for
is created by task
is creative reference material for
is department of
is depicted by
is director for
is from script
is from work
is idea for
is in context
is informed by
is member of organization
is narrative context for
is ordered
is participant component for
is participant functional characteristic for
is participant group for
is participant structural characteristic for
is portrayed by
is portrayer of
is production context for
is production set for
is SCD for
is slate for
is slate for creative work
is slate for production scene
is source for shot
is storyboard for
is subject of
is task component of
is task functional characteristic for
is task group for
is task structural characteristic for
is technical reference material for
is transgender
is used by
is used in
is wardrobe for
portrays
uses
uses costume
uses prop
uses wardrobe